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<li class="navelem"><b>SkyEngine2d</b></li><li class="navelem"><a class="el" href="class_sky_engine2d_1_1_node.html">Node</a></li>  </ul>
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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
<a href="#pro-methods">Protected 成员函数</a> &#124;
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<a href="#friends">友元</a> &#124;
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<div class="title">SkyEngine2d::Node类 参考</div>  </div>
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<p>游戏渲染节点  
 <a href="class_sky_engine2d_1_1_node.html#details">更多...</a></p>

<p><code>#include &lt;<a class="el" href="_node_8h_source.html">Node.h</a>&gt;</code></p>
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类 SkyEngine2d::Node 继承关系图:</div>
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<area href="class_sky_engine2d_1_1_i_movable_object.html" title="可执行位移动作的接口" alt="SkyEngine2d::IMovableObject" shape="rect" coords="0,56,183,80"/>
<area href="class_sky_engine2d_1_1_object.html" alt="SkyEngine2d::Object&lt; Node &gt;" shape="rect" coords="193,56,376,80"/>
<area href="class_sky_engine2d_1_1_i_actable_object.html" title="可执行动作对象的接口" alt="SkyEngine2d::IActableObject" shape="rect" coords="0,0,183,24"/>
<area href="class_sky_engine2d_1_1_scene.html" title="游戏场景" alt="SkyEngine2d::Scene" shape="rect" coords="0,168,183,192"/>
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Public 成员函数</h2></td></tr>
<tr class="memitem:a9615ea07031280ebd886c9cdde55a148"><td class="memItemLeft" align="right" valign="top"><a id="a9615ea07031280ebd886c9cdde55a148"></a>
virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a9615ea07031280ebd886c9cdde55a148">~Node</a> ()</td></tr>
<tr class="memdesc:a9615ea07031280ebd886c9cdde55a148"><td class="mdescLeft">&#160;</td><td class="mdescRight">析构 <br /></td></tr>
<tr class="separator:a9615ea07031280ebd886c9cdde55a148"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5266b3fb9b474001a381d48560828423"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a5266b3fb9b474001a381d48560828423">isVisible</a> () const</td></tr>
<tr class="memdesc:a5266b3fb9b474001a381d48560828423"><td class="mdescLeft">&#160;</td><td class="mdescRight">是否可见  <a href="#a5266b3fb9b474001a381d48560828423">更多...</a><br /></td></tr>
<tr class="separator:a5266b3fb9b474001a381d48560828423"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa8d9ca86a6375a202ee6fc0e76c97965"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#aa8d9ca86a6375a202ee6fc0e76c97965">setVisible</a> (bool visible)</td></tr>
<tr class="memdesc:aa8d9ca86a6375a202ee6fc0e76c97965"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置是否可见  <a href="#aa8d9ca86a6375a202ee6fc0e76c97965">更多...</a><br /></td></tr>
<tr class="separator:aa8d9ca86a6375a202ee6fc0e76c97965"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a31d4346aec635fa76ebe07fbf162dc29"><td class="memItemLeft" align="right" valign="top">int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a31d4346aec635fa76ebe07fbf162dc29">getLocalZOrder</a> () const</td></tr>
<tr class="memdesc:a31d4346aec635fa76ebe07fbf162dc29"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取局部的渲染顺序  <a href="#a31d4346aec635fa76ebe07fbf162dc29">更多...</a><br /></td></tr>
<tr class="separator:a31d4346aec635fa76ebe07fbf162dc29"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa3df46ec3bb29c3eb03d48ac683f9e64"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#aa3df46ec3bb29c3eb03d48ac683f9e64">setLoacalZOrder</a> (int32_t z)</td></tr>
<tr class="memdesc:aa3df46ec3bb29c3eb03d48ac683f9e64"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置局部的渲染顺序  <a href="#aa3df46ec3bb29c3eb03d48ac683f9e64">更多...</a><br /></td></tr>
<tr class="separator:aa3df46ec3bb29c3eb03d48ac683f9e64"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aaffd089457087d0efcc9f3d5db09339b"><td class="memItemLeft" align="right" valign="top">int32_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#aaffd089457087d0efcc9f3d5db09339b">getGlobalZOrder</a> () const</td></tr>
<tr class="memdesc:aaffd089457087d0efcc9f3d5db09339b"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取全局的渲染顺序  <a href="#aaffd089457087d0efcc9f3d5db09339b">更多...</a><br /></td></tr>
<tr class="separator:aaffd089457087d0efcc9f3d5db09339b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac946bca9835ca9267d76dcaee7718147"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#ac946bca9835ca9267d76dcaee7718147">setGlobalZOrder</a> (int32_t z)</td></tr>
<tr class="memdesc:ac946bca9835ca9267d76dcaee7718147"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置全局的渲染顺序  <a href="#ac946bca9835ca9267d76dcaee7718147">更多...</a><br /></td></tr>
<tr class="separator:ac946bca9835ca9267d76dcaee7718147"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a09c1b0f73e1c27b3bb3c28779fa49827"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a09c1b0f73e1c27b3bb3c28779fa49827">movePosition</a> (float dt_x, float dt_y)</td></tr>
<tr class="memdesc:a09c1b0f73e1c27b3bb3c28779fa49827"><td class="mdescLeft">&#160;</td><td class="mdescRight">移动节点的位置  <a href="#a09c1b0f73e1c27b3bb3c28779fa49827">更多...</a><br /></td></tr>
<tr class="separator:a09c1b0f73e1c27b3bb3c28779fa49827"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa3faa0ed522f655a863f4990237ff9fc"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#aa3faa0ed522f655a863f4990237ff9fc">movePosition</a> (const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;dt_pos)</td></tr>
<tr class="memdesc:aa3faa0ed522f655a863f4990237ff9fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">移动节点的位置  <a href="#aa3faa0ed522f655a863f4990237ff9fc">更多...</a><br /></td></tr>
<tr class="separator:aa3faa0ed522f655a863f4990237ff9fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8b83c4d9abf1cb1f3db5be8b7c465d69"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a8b83c4d9abf1cb1f3db5be8b7c465d69">setPosition</a> (float x, float y)</td></tr>
<tr class="memdesc:a8b83c4d9abf1cb1f3db5be8b7c465d69"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置节点的位置  <a href="#a8b83c4d9abf1cb1f3db5be8b7c465d69">更多...</a><br /></td></tr>
<tr class="separator:a8b83c4d9abf1cb1f3db5be8b7c465d69"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae6e59d449bfc0df99108975956fb8cd0"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#ae6e59d449bfc0df99108975956fb8cd0">setPosition</a> (const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;new_pos) override</td></tr>
<tr class="memdesc:ae6e59d449bfc0df99108975956fb8cd0"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置节点的位置  <a href="#ae6e59d449bfc0df99108975956fb8cd0">更多...</a><br /></td></tr>
<tr class="separator:ae6e59d449bfc0df99108975956fb8cd0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3cbab7903f145122fcf0ab50896276fe"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a3cbab7903f145122fcf0ab50896276fe">setAnchorPoint</a> (const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;anchor)</td></tr>
<tr class="memdesc:a3cbab7903f145122fcf0ab50896276fe"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置节点的锚点  <a href="#a3cbab7903f145122fcf0ab50896276fe">更多...</a><br /></td></tr>
<tr class="separator:a3cbab7903f145122fcf0ab50896276fe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0495a7d6216bb92b0c391f81b99be13d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a0495a7d6216bb92b0c391f81b99be13d">setContentSize</a> (const <a class="el" href="class_sky_engine2d_1_1_size.html">Size</a> &amp;content_size)</td></tr>
<tr class="memdesc:a0495a7d6216bb92b0c391f81b99be13d"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置节点的尺寸  <a href="#a0495a7d6216bb92b0c391f81b99be13d">更多...</a><br /></td></tr>
<tr class="separator:a0495a7d6216bb92b0c391f81b99be13d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9d9836345d11b4481889e60b7694e113"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_sky_engine2d_1_1_size.html">Size</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a9d9836345d11b4481889e60b7694e113">getContentSize</a> () const</td></tr>
<tr class="memdesc:a9d9836345d11b4481889e60b7694e113"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取节点的尺寸  <a href="#a9d9836345d11b4481889e60b7694e113">更多...</a><br /></td></tr>
<tr class="separator:a9d9836345d11b4481889e60b7694e113"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeec174c38c3071e52e21b88b032d8222"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#aeec174c38c3071e52e21b88b032d8222">setRotationR</a> (float radian)</td></tr>
<tr class="memdesc:aeec174c38c3071e52e21b88b032d8222"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置旋转（弧度）  <a href="#aeec174c38c3071e52e21b88b032d8222">更多...</a><br /></td></tr>
<tr class="separator:aeec174c38c3071e52e21b88b032d8222"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a64c3b68ff57ab731fc6c09fa6919d615"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a64c3b68ff57ab731fc6c09fa6919d615">setRotationA</a> (float angle)</td></tr>
<tr class="memdesc:a64c3b68ff57ab731fc6c09fa6919d615"><td class="mdescLeft">&#160;</td><td class="mdescRight">旋转节点(角度)  <a href="#a64c3b68ff57ab731fc6c09fa6919d615">更多...</a><br /></td></tr>
<tr class="separator:a64c3b68ff57ab731fc6c09fa6919d615"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae24c0d96c84a6ffb340bb4336934118a"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#ae24c0d96c84a6ffb340bb4336934118a">setScalingX</a> (float sx)</td></tr>
<tr class="memdesc:ae24c0d96c84a6ffb340bb4336934118a"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置缩放 x轴  <a href="#ae24c0d96c84a6ffb340bb4336934118a">更多...</a><br /></td></tr>
<tr class="separator:ae24c0d96c84a6ffb340bb4336934118a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a05f25de47748dc3a95526f5190d49624"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a05f25de47748dc3a95526f5190d49624">setScalingY</a> (float sy)</td></tr>
<tr class="memdesc:a05f25de47748dc3a95526f5190d49624"><td class="mdescLeft">&#160;</td><td class="mdescRight">设置缩放 y轴  <a href="#a05f25de47748dc3a95526f5190d49624">更多...</a><br /></td></tr>
<tr class="separator:a05f25de47748dc3a95526f5190d49624"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afd26b78dcf7381ff1e1c1bfa370d1a75"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#afd26b78dcf7381ff1e1c1bfa370d1a75">getPosition</a> () const override</td></tr>
<tr class="memdesc:afd26b78dcf7381ff1e1c1bfa370d1a75"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取位置  <a href="#afd26b78dcf7381ff1e1c1bfa370d1a75">更多...</a><br /></td></tr>
<tr class="separator:afd26b78dcf7381ff1e1c1bfa370d1a75"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a49ec750c37973ffb558fb22709ab284c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a49ec750c37973ffb558fb22709ab284c">getRoattionR</a> () const</td></tr>
<tr class="memdesc:a49ec750c37973ffb558fb22709ab284c"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取旋转的弧度  <a href="#a49ec750c37973ffb558fb22709ab284c">更多...</a><br /></td></tr>
<tr class="separator:a49ec750c37973ffb558fb22709ab284c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a97086cc5fd2f0a0e9a914b1b1a8786eb"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a97086cc5fd2f0a0e9a914b1b1a8786eb">getRoattionA</a> () const</td></tr>
<tr class="memdesc:a97086cc5fd2f0a0e9a914b1b1a8786eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取旋转的角度  <a href="#a97086cc5fd2f0a0e9a914b1b1a8786eb">更多...</a><br /></td></tr>
<tr class="separator:a97086cc5fd2f0a0e9a914b1b1a8786eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8ec7b3009e3fff0272dd62f03960cabf"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a8ec7b3009e3fff0272dd62f03960cabf">getScalingX</a> () const</td></tr>
<tr class="memdesc:a8ec7b3009e3fff0272dd62f03960cabf"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取缩放比例 X 轴  <a href="#a8ec7b3009e3fff0272dd62f03960cabf">更多...</a><br /></td></tr>
<tr class="separator:a8ec7b3009e3fff0272dd62f03960cabf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af36688d30aa88ac31871cd1739044f09"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#af36688d30aa88ac31871cd1739044f09">getScalingY</a> () const</td></tr>
<tr class="memdesc:af36688d30aa88ac31871cd1739044f09"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取缩放的比例 Y轴  <a href="#af36688d30aa88ac31871cd1739044f09">更多...</a><br /></td></tr>
<tr class="separator:af36688d30aa88ac31871cd1739044f09"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac960b0551d43627e7b6e157db9f67d07"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#ac960b0551d43627e7b6e157db9f67d07">isChangeTransformMat</a> () const</td></tr>
<tr class="memdesc:ac960b0551d43627e7b6e157db9f67d07"><td class="mdescLeft">&#160;</td><td class="mdescRight">矩阵是否改变  <a href="#ac960b0551d43627e7b6e157db9f67d07">更多...</a><br /></td></tr>
<tr class="separator:ac960b0551d43627e7b6e157db9f67d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afc30e18cfc0859ae78a65c8af3bbb01e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sky_engine2d_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#afc30e18cfc0859ae78a65c8af3bbb01e">getCamera</a> () const</td></tr>
<tr class="memdesc:afc30e18cfc0859ae78a65c8af3bbb01e"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取相机  <a href="#afc30e18cfc0859ae78a65c8af3bbb01e">更多...</a><br /></td></tr>
<tr class="separator:afc30e18cfc0859ae78a65c8af3bbb01e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa47c7f715054d6f1141dad68e3fd7691"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#aa47c7f715054d6f1141dad68e3fd7691">setCamera</a> (<a class="el" href="class_sky_engine2d_1_1_camera.html">Camera</a> *c, bool is_recursion=true)</td></tr>
<tr class="separator:aa47c7f715054d6f1141dad68e3fd7691"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab5c1975aba1ed79390e1cd9cd1e4da18"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#ab5c1975aba1ed79390e1cd9cd1e4da18">runAction</a> (ActionSharedPtr action)</td></tr>
<tr class="memdesc:ab5c1975aba1ed79390e1cd9cd1e4da18"><td class="mdescLeft">&#160;</td><td class="mdescRight">运行一个动作  <a href="#ab5c1975aba1ed79390e1cd9cd1e4da18">更多...</a><br /></td></tr>
<tr class="separator:ab5c1975aba1ed79390e1cd9cd1e4da18"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4450244ec3fac498e5e8019d11b4e21d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a4450244ec3fac498e5e8019d11b4e21d">stopActionByName</a> (const std::wstring &amp;action_name)</td></tr>
<tr class="memdesc:a4450244ec3fac498e5e8019d11b4e21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">停止一个动画，通过名字  <a href="#a4450244ec3fac498e5e8019d11b4e21d">更多...</a><br /></td></tr>
<tr class="separator:a4450244ec3fac498e5e8019d11b4e21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a896a13caff29e6b08a4e03037dd1712e"><td class="memItemLeft" align="right" valign="top">ActionSharedPtr&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a896a13caff29e6b08a4e03037dd1712e">getActionByName</a> (const std::wstring &amp;name)</td></tr>
<tr class="memdesc:a896a13caff29e6b08a4e03037dd1712e"><td class="mdescLeft">&#160;</td><td class="mdescRight">通过名字获取当前正在运行的动画  <a href="#a896a13caff29e6b08a4e03037dd1712e">更多...</a><br /></td></tr>
<tr class="separator:a896a13caff29e6b08a4e03037dd1712e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3fac96f859a33d37273e4b011765f979"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a3fac96f859a33d37273e4b011765f979">installListenerAtPosChangeBefore</a> (const std::function&lt; void(<a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;future_position)&gt; &amp;call_func)</td></tr>
<tr class="memdesc:a3fac96f859a33d37273e4b011765f979"><td class="mdescLeft">&#160;</td><td class="mdescRight">安装监听器在节点的位置即将改变时  <a href="#a3fac96f859a33d37273e4b011765f979">更多...</a><br /></td></tr>
<tr class="separator:a3fac96f859a33d37273e4b011765f979"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a370ce5793faa9468bfc92ce7d542870b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a370ce5793faa9468bfc92ce7d542870b">installListenerAtPosChangeAfter</a> (const std::function&lt; void(const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;old_pos, const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;now_pos)&gt; &amp;call_func)</td></tr>
<tr class="memdesc:a370ce5793faa9468bfc92ce7d542870b"><td class="mdescLeft">&#160;</td><td class="mdescRight">安装监听器在节点的位置改变之后  <a href="#a370ce5793faa9468bfc92ce7d542870b">更多...</a><br /></td></tr>
<tr class="separator:a370ce5793faa9468bfc92ce7d542870b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_class_sky_engine2d_1_1_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_sky_engine2d_1_1_object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td></tr>
<tr class="memitem:afb57b740591011a3fd8541203c6f5b8b inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="afb57b740591011a3fd8541203c6f5b8b"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addChildren</b> (<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *children)</td></tr>
<tr class="separator:afb57b740591011a3fd8541203c6f5b8b inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae260c423e1e455c1e2c74f64c34e4189 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="ae260c423e1e455c1e2c74f64c34e4189"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addChildren</b> (<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *children, const std::wstring &amp;name)</td></tr>
<tr class="separator:ae260c423e1e455c1e2c74f64c34e4189 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab1a062b1e83d39cf67c8e9396ee98f65 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="ab1a062b1e83d39cf67c8e9396ee98f65"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>removeChildren</b> (<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *children, bool is_clear=true)</td></tr>
<tr class="separator:ab1a062b1e83d39cf67c8e9396ee98f65 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a69ecd547dec1e5644a89f0f587236048 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="a69ecd547dec1e5644a89f0f587236048"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setParent</b> (<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *parent)</td></tr>
<tr class="separator:a69ecd547dec1e5644a89f0f587236048 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab4f3f570ff5c2035b74c8db1a9f95e78 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="ab4f3f570ff5c2035b74c8db1a9f95e78"></a>
<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getParent</b> () const</td></tr>
<tr class="separator:ab4f3f570ff5c2035b74c8db1a9f95e78 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afb67b092c1cc06a4e25b042cbdb8dab9 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="afb67b092c1cc06a4e25b042cbdb8dab9"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setName</b> (const std::wstring &amp;name)</td></tr>
<tr class="separator:afb67b092c1cc06a4e25b042cbdb8dab9 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9673b55426ed3f36ce4cac847ec5f6ec inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="a9673b55426ed3f36ce4cac847ec5f6ec"></a>
const std::wstring &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getName</b> () const</td></tr>
<tr class="separator:a9673b55426ed3f36ce4cac847ec5f6ec inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a945c4b4333fd1c2d7e1b29bf8ec3a1b2 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="a945c4b4333fd1c2d7e1b29bf8ec3a1b2"></a>
<a class="el" href="class_sky_engine2d_1_1_object_proxy.html">ObjectProxy</a>&lt; <a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> &gt; *&#160;</td><td class="memItemRight" valign="bottom"><b>getProxy</b> () const</td></tr>
<tr class="separator:a945c4b4333fd1c2d7e1b29bf8ec3a1b2 inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2f2d19600d9afe819d3bd838c11d9c2d inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="a2f2d19600d9afe819d3bd838c11d9c2d"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>setProxy</b> (<a class="el" href="class_sky_engine2d_1_1_object_proxy.html">ObjectProxy</a>&lt; <a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> &gt; *proxy)</td></tr>
<tr class="separator:a2f2d19600d9afe819d3bd838c11d9c2d inherit pub_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
静态 Public 成员函数</h2></td></tr>
<tr class="memitem:a421c09709ca4e3e6e7081671caa6da77"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a421c09709ca4e3e6e7081671caa6da77">create</a> (<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *parent)</td></tr>
<tr class="memdesc:a421c09709ca4e3e6e7081671caa6da77"><td class="mdescLeft">&#160;</td><td class="mdescRight">创建一个节点  <a href="#a421c09709ca4e3e6e7081671caa6da77">更多...</a><br /></td></tr>
<tr class="separator:a421c09709ca4e3e6e7081671caa6da77"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected 成员函数</h2></td></tr>
<tr class="memitem:a89bf12720a09bc6a6423c91e738468f4"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a89bf12720a09bc6a6423c91e738468f4">Node</a> (<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *parent)</td></tr>
<tr class="memdesc:a89bf12720a09bc6a6423c91e738468f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">构造  <a href="#a89bf12720a09bc6a6423c91e738468f4">更多...</a><br /></td></tr>
<tr class="separator:a89bf12720a09bc6a6423c91e738468f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab3348c0912267147b83aac8766321595"><td class="memItemLeft" align="right" valign="top">virtual bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#ab3348c0912267147b83aac8766321595">init</a> () override</td></tr>
<tr class="memdesc:ab3348c0912267147b83aac8766321595"><td class="mdescLeft">&#160;</td><td class="mdescRight">初始化  <a href="#ab3348c0912267147b83aac8766321595">更多...</a><br /></td></tr>
<tr class="separator:ab3348c0912267147b83aac8766321595"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a650e42b0654ec57ab32235ae972c9afb"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a650e42b0654ec57ab32235ae972c9afb">draw</a> (<a class="el" href="class_sky_engine2d_1_1_i_render.html">IRender</a> *render, const <a class="el" href="class_sky_engine2d_1_1_matrix4_x4.html">Matrix4X4</a> &amp;transform)</td></tr>
<tr class="memdesc:a650e42b0654ec57ab32235ae972c9afb"><td class="mdescLeft">&#160;</td><td class="mdescRight">绘制这个节点  <a href="#a650e42b0654ec57ab32235ae972c9afb">更多...</a><br /></td></tr>
<tr class="separator:a650e42b0654ec57ab32235ae972c9afb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a21c0eb963302f7fbd019baa910012251"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a21c0eb963302f7fbd019baa910012251">visit</a> (<a class="el" href="class_sky_engine2d_1_1_i_render.html">IRender</a> *render, bool parent_change_transfrom_mat)</td></tr>
<tr class="memdesc:a21c0eb963302f7fbd019baa910012251"><td class="mdescLeft">&#160;</td><td class="mdescRight">访问节点  <a href="#a21c0eb963302f7fbd019baa910012251">更多...</a><br /></td></tr>
<tr class="separator:a21c0eb963302f7fbd019baa910012251"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0ff80e3e3e7c6ecbb1f9d19680541f01"><td class="memItemLeft" align="right" valign="top"><a id="a0ff80e3e3e7c6ecbb1f9d19680541f01"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>paused</b> ()</td></tr>
<tr class="separator:a0ff80e3e3e7c6ecbb1f9d19680541f01"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3358543c10e9091600b52c3fb69730a9"><td class="memItemLeft" align="right" valign="top"><a id="a3358543c10e9091600b52c3fb69730a9"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>resume</b> ()</td></tr>
<tr class="separator:a3358543c10e9091600b52c3fb69730a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7d88b4933ee0f625413652a481563682"><td class="memItemLeft" align="right" valign="top"><a id="a7d88b4933ee0f625413652a481563682"></a>
<a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a7d88b4933ee0f625413652a481563682">convertToRenderCoordinate</a> (const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;v)</td></tr>
<tr class="memdesc:a7d88b4933ee0f625413652a481563682"><td class="mdescLeft">&#160;</td><td class="mdescRight">将世界坐标装换为D3d渲染坐标 <br /></td></tr>
<tr class="separator:a7d88b4933ee0f625413652a481563682"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a45cecdf98afe7a203e8062875e1b4b8d"><td class="memItemLeft" align="right" valign="top"><a id="a45cecdf98afe7a203e8062875e1b4b8d"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a45cecdf98afe7a203e8062875e1b4b8d">updateTransformMat</a> (bool prant_transformMat_is_change)</td></tr>
<tr class="memdesc:a45cecdf98afe7a203e8062875e1b4b8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">更新矩阵 <br /></td></tr>
<tr class="separator:a45cecdf98afe7a203e8062875e1b4b8d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a559f2264147ba7b7d14db2bc61d29618"><td class="memItemLeft" align="right" valign="top"><a id="a559f2264147ba7b7d14db2bc61d29618"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#a559f2264147ba7b7d14db2bc61d29618">changeTransformMat</a> ()</td></tr>
<tr class="memdesc:a559f2264147ba7b7d14db2bc61d29618"><td class="mdescLeft">&#160;</td><td class="mdescRight">矩阵发生改变 <br /></td></tr>
<tr class="separator:a559f2264147ba7b7d14db2bc61d29618"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa24c6e908eb3f5c3c5c97f97641e1de1"><td class="memItemLeft" align="right" valign="top"><a id="aa24c6e908eb3f5c3c5c97f97641e1de1"></a>
const <a class="el" href="class_sky_engine2d_1_1_matrix4_x4.html">Matrix4X4</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_sky_engine2d_1_1_node.html#aa24c6e908eb3f5c3c5c97f97641e1de1">getParentTransformMat</a> () const</td></tr>
<tr class="memdesc:aa24c6e908eb3f5c3c5c97f97641e1de1"><td class="mdescLeft">&#160;</td><td class="mdescRight">获取父节点的TransformMat <br /></td></tr>
<tr class="separator:aa24c6e908eb3f5c3c5c97f97641e1de1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pro_methods_class_sky_engine2d_1_1_object"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_class_sky_engine2d_1_1_object')"><img src="closed.png" alt="-"/>&#160;Protected 成员函数 继承自 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td></tr>
<tr class="memitem:aa802f99c0e51be2a614c9c0cdef39ec5 inherit pro_methods_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="aa802f99c0e51be2a614c9c0cdef39ec5"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>Object</b> (<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *parent=nullptr)</td></tr>
<tr class="separator:aa802f99c0e51be2a614c9c0cdef39ec5 inherit pro_methods_class_sky_engine2d_1_1_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
Protected 属性</h2></td></tr>
<tr class="memitem:a5475b50055fd21c536cebce5106c77ec"><td class="memItemLeft" align="right" valign="top"><a id="a5475b50055fd21c536cebce5106c77ec"></a>
<a class="el" href="class_sky_engine2d_1_1_matrix4_x4.html">Matrix4X4</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_transformMat</b></td></tr>
<tr class="separator:a5475b50055fd21c536cebce5106c77ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pro_attribs_class_sky_engine2d_1_1_object"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_class_sky_engine2d_1_1_object')"><img src="closed.png" alt="-"/>&#160;Protected 属性 继承自 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a></td></tr>
<tr class="memitem:afac6cc747588028573eb1bd90fa75476 inherit pro_attribs_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="afac6cc747588028573eb1bd90fa75476"></a>
<a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>m_parent</b></td></tr>
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std::list&lt; <a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>m_childrenList</b></td></tr>
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<tr class="memitem:af79b981bafc9f47e471173098b2204ae inherit pro_attribs_class_sky_engine2d_1_1_object"><td class="memItemLeft" align="right" valign="top"><a id="af79b981bafc9f47e471173098b2204ae"></a>
std::wstring&#160;</td><td class="memItemRight" valign="bottom"><b>m_name</b></td></tr>
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<a class="el" href="class_sky_engine2d_1_1_object_proxy.html">ObjectProxy</a>&lt; <a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> &gt; *&#160;</td><td class="memItemRight" valign="bottom"><b>m_proxy</b></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a>
友元</h2></td></tr>
<tr class="memitem:ad2824c7e20c6e5ec4ab773332d34979e"><td class="memItemLeft" align="right" valign="top"><a id="ad2824c7e20c6e5ec4ab773332d34979e"></a>
class&#160;</td><td class="memItemRight" valign="bottom"><b>NodeProxy</b></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">详细描述</h2>
<div class="textblock"><p>游戏渲染节点 </p>
</div><h2 class="groupheader">构造及析构函数说明</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a89bf12720a09bc6a6423c91e738468f4">&#9670;&nbsp;</a></span>Node()</h2>

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          <td class="memname">SkyEngine2d::Node::Node </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *&#160;</td>
          <td class="paramname"><em>parent</em></td><td>)</td>
          <td></td>
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<p>构造 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td>std::shared_ptr&lt;Node&gt; &amp; parent 父节点，如果父节点为null 这会导致无法渲染到该节点 </td></tr>
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<h2 class="groupheader">成员函数说明</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a421c09709ca4e3e6e7081671caa6da77">&#9670;&nbsp;</a></span>create()</h2>

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          <td class="memname">static <a class="el" href="class_sky_engine2d_1_1_node.html">Node</a>* SkyEngine2d::Node::create </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sky_engine2d_1_1_node.html">Node</a> *&#160;</td>
          <td class="paramname"><em>parent</em></td><td>)</td>
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<p>创建一个节点 </p>
<dl class="params"><dt>参数</dt><dd>
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    <tr><td class="paramname">const</td><td>NodeSharedPtr &amp; parent 父节点 父节点如果为空，将导致节点无法渲染 </td></tr>
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<dl class="section return"><dt>返回</dt><dd>NodeSharedPtr </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a650e42b0654ec57ab32235ae972c9afb">&#9670;&nbsp;</a></span>draw()</h2>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sky_engine2d_1_1_i_render.html">IRender</a> *&#160;</td>
          <td class="paramname"><em>render</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="class_sky_engine2d_1_1_matrix4_x4.html">Matrix4X4</a> &amp;&#160;</td>
          <td class="paramname"><em>transform</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>绘制这个节点 </p>
<dl class="params"><dt>参数</dt><dd>
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    <tr><td class="paramname">Render</td><td>* render 渲染器 </td></tr>
    <tr><td class="paramname">const</td><td><a class="el" href="class_sky_engine2d_1_1_matrix4_x4.html">Matrix4X4</a> &amp; transform 变换矩阵 </td></tr>
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<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

<p>被 <a class="el" href="class_sky_engine2d_1_1_sprite.html#a9f0686f1d3ed2e63a6b8cd829292f2b8">SkyEngine2d::Sprite</a> 重载.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a896a13caff29e6b08a4e03037dd1712e">&#9670;&nbsp;</a></span>getActionByName()</h2>

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          <td class="memname">ActionSharedPtr SkyEngine2d::Node::getActionByName </td>
          <td>(</td>
          <td class="paramtype">const std::wstring &amp;&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
          <td></td>
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<p>通过名字获取当前正在运行的动画 </p>
<dl class="params"><dt>参数</dt><dd>
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    <tr><td class="paramname">const</td><td>std::wstring &amp; name 动画的名字 </td></tr>
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<dl class="section return"><dt>返回</dt><dd>ActionSharedPtr </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#afc30e18cfc0859ae78a65c8af3bbb01e">&#9670;&nbsp;</a></span>getCamera()</h2>

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          <td class="memname"><a class="el" href="class_sky_engine2d_1_1_camera.html">Camera</a>* SkyEngine2d::Node::getCamera </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>获取相机 </p>
<dl class="section return"><dt>返回</dt><dd>Camera* </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a9d9836345d11b4481889e60b7694e113">&#9670;&nbsp;</a></span>getContentSize()</h2>

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          <td class="memname">const <a class="el" href="class_sky_engine2d_1_1_size.html">Size</a>&amp; SkyEngine2d::Node::getContentSize </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>获取节点的尺寸 </p>
<dl class="section return"><dt>返回</dt><dd>const <a class="el" href="class_sky_engine2d_1_1_size.html" title="尺寸">Size</a>&amp; </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aaffd089457087d0efcc9f3d5db09339b">&#9670;&nbsp;</a></span>getGlobalZOrder()</h2>

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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>获取全局的渲染顺序 </p>
<dl class="section return"><dt>返回</dt><dd>int32_t </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a31d4346aec635fa76ebe07fbf162dc29">&#9670;&nbsp;</a></span>getLocalZOrder()</h2>

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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>获取局部的渲染顺序 </p>
<dl class="section return"><dt>返回</dt><dd>int32_t </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#afd26b78dcf7381ff1e1c1bfa370d1a75">&#9670;&nbsp;</a></span>getPosition()</h2>

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          <td class="memname">virtual <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> SkyEngine2d::Node::getPosition </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>获取位置 </p>
<dl class="section return"><dt>返回</dt><dd><a class="el" href="class_sky_engine2d_1_1_vector2.html" title="2D向量">Vector2</a> </dd></dl>

<p>实现了 <a class="el" href="class_sky_engine2d_1_1_i_movable_object.html#adedab5588b12831f07d6c5b1cb46c0a6">SkyEngine2d::IMovableObject</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a97086cc5fd2f0a0e9a914b1b1a8786eb">&#9670;&nbsp;</a></span>getRoattionA()</h2>

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          <td class="memname">float SkyEngine2d::Node::getRoattionA </td>
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          <td> const</td>
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<p>获取旋转的角度 </p>
<dl class="section return"><dt>返回</dt><dd>float </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a49ec750c37973ffb558fb22709ab284c">&#9670;&nbsp;</a></span>getRoattionR()</h2>

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          <td class="memname">float SkyEngine2d::Node::getRoattionR </td>
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          <td> const</td>
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<p>获取旋转的弧度 </p>
<dl class="section return"><dt>返回</dt><dd>float </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a8ec7b3009e3fff0272dd62f03960cabf">&#9670;&nbsp;</a></span>getScalingX()</h2>

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          <td class="memname">float SkyEngine2d::Node::getScalingX </td>
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          <td> const</td>
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<p>获取缩放比例 X 轴 </p>
<dl class="section return"><dt>返回</dt><dd>float </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#af36688d30aa88ac31871cd1739044f09">&#9670;&nbsp;</a></span>getScalingY()</h2>

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          <td class="memname">float SkyEngine2d::Node::getScalingY </td>
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          <td> const</td>
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<p>获取缩放的比例 Y轴 </p>
<dl class="section return"><dt>返回</dt><dd>float </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ab3348c0912267147b83aac8766321595">&#9670;&nbsp;</a></span>init()</h2>

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<p>初始化 </p>
<dl class="section return"><dt>返回</dt><dd>bool </dd></dl>

<p>重载 <a class="el" href="class_sky_engine2d_1_1_object.html">SkyEngine2d::Object&lt; Node &gt;</a> .</p>

<p>被 <a class="el" href="class_sky_engine2d_1_1_scene.html#aed2d34fe820f4c836edbad2a9a2fdec0">SkyEngine2d::Scene</a> 重载.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a370ce5793faa9468bfc92ce7d542870b">&#9670;&nbsp;</a></span>installListenerAtPosChangeAfter()</h2>

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          <td class="memname">void SkyEngine2d::Node::installListenerAtPosChangeAfter </td>
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          <td class="paramtype">const std::function&lt; void(const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;old_pos, const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;now_pos)&gt; &amp;&#160;</td>
          <td class="paramname"><em>call_func</em></td><td>)</td>
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<p>安装监听器在节点的位置改变之后 </p>
<dl class="params"><dt>参数</dt><dd>
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    <tr><td class="paramname">const</td><td>std::function&lt;void </td></tr>
    <tr><td class="paramname">const</td><td>std::function&lt;void(const Vector2&amp; old_pos,const Vector2&amp; now_pos)&gt;&amp; call_func 监听器回掉 </td></tr>
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<dl class="section return"><dt>返回</dt><dd>void 监听器传入 之前的位置 和 现在的位置 </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a3fac96f859a33d37273e4b011765f979">&#9670;&nbsp;</a></span>installListenerAtPosChangeBefore()</h2>

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          <td class="paramname"><em>call_func</em></td><td>)</td>
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<p>安装监听器在节点的位置即将改变时 </p>
<dl class="params"><dt>参数</dt><dd>
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    <tr><td class="paramname">const</td><td>std::function&lt;(Node * node)&gt;&amp; call_func 监听器回掉 </td></tr>
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<dl class="section return"><dt>返回</dt><dd>void 监听器 传入一个 即将要变更的 位置值的引用 ，用户可以通过这个引用来修正节点的位置 </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ac960b0551d43627e7b6e157db9f67d07">&#9670;&nbsp;</a></span>isChangeTransformMat()</h2>

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<p>矩阵是否改变 </p>
<dl class="section return"><dt>返回</dt><dd>bool </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a5266b3fb9b474001a381d48560828423">&#9670;&nbsp;</a></span>isVisible()</h2>

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          <td class="memname">bool SkyEngine2d::Node::isVisible </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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  </td>
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<p>是否可见 </p>
<dl class="section return"><dt>返回</dt><dd>bool </dd></dl>

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<a id="a09c1b0f73e1c27b3bb3c28779fa49827"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a09c1b0f73e1c27b3bb3c28779fa49827">&#9670;&nbsp;</a></span>movePosition() <span class="overload">[1/2]</span></h2>

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          <td class="memname">virtual void SkyEngine2d::Node::movePosition </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>dt_x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>dt_y</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>移动节点的位置 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">float</td><td>dt_x x的偏移量 </td></tr>
    <tr><td class="paramname">float</td><td>dt_y y的偏移量 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

</div>
</div>
<a id="aa3faa0ed522f655a863f4990237ff9fc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa3faa0ed522f655a863f4990237ff9fc">&#9670;&nbsp;</a></span>movePosition() <span class="overload">[2/2]</span></h2>

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          <td class="memname">virtual void SkyEngine2d::Node::movePosition </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
          <td class="paramname"><em>dt_pos</em></td><td>)</td>
          <td></td>
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<p>移动节点的位置 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_sky_engine2d_1_1_vector2.html" title="2D向量">Vector2</a> &amp; dt_pos 位置的偏移量 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ab5c1975aba1ed79390e1cd9cd1e4da18">&#9670;&nbsp;</a></span>runAction()</h2>

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          <td class="memname">bool SkyEngine2d::Node::runAction </td>
          <td>(</td>
          <td class="paramtype">ActionSharedPtr&#160;</td>
          <td class="paramname"><em>action</em></td><td>)</td>
          <td></td>
        </tr>
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<p>运行一个动作 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">ActionSharedPtr</td><td>action 动作 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>bool 可能失败，如果当前节点不支持该动作 </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a3cbab7903f145122fcf0ab50896276fe">&#9670;&nbsp;</a></span>setAnchorPoint()</h2>

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          <td class="memname">void SkyEngine2d::Node::setAnchorPoint </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
          <td class="paramname"><em>anchor</em></td><td>)</td>
          <td></td>
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<p>设置节点的锚点 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_sky_engine2d_1_1_vector2.html" title="2D向量">Vector2</a> &amp; anchor 锚点 值的范围为 [0，1]，默认该属性为（0.0，0.0） </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aa47c7f715054d6f1141dad68e3fd7691">&#9670;&nbsp;</a></span>setCamera()</h2>

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          <td class="memname">void SkyEngine2d::Node::setCamera </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sky_engine2d_1_1_camera.html">Camera</a> *&#160;</td>
          <td class="paramname"><em>c</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>is_recursion</em> = <code>true</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>设置相机</p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">Camera*</td><td>c 要设置的相机 </td></tr>
    <tr><td class="paramname">bool</td><td>is_recursion 如果有子节点 是否递归的设置子节点 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a0495a7d6216bb92b0c391f81b99be13d">&#9670;&nbsp;</a></span>setContentSize()</h2>

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          <td class="memname">void SkyEngine2d::Node::setContentSize </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_sky_engine2d_1_1_size.html">Size</a> &amp;&#160;</td>
          <td class="paramname"><em>content_size</em></td><td>)</td>
          <td></td>
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<p>设置节点的尺寸 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_sky_engine2d_1_1_size.html" title="尺寸">Size</a> &amp; content_size </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ac946bca9835ca9267d76dcaee7718147">&#9670;&nbsp;</a></span>setGlobalZOrder()</h2>

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          <td class="memname">void SkyEngine2d::Node::setGlobalZOrder </td>
          <td>(</td>
          <td class="paramtype">int32_t&#160;</td>
          <td class="paramname"><em>z</em></td><td>)</td>
          <td></td>
        </tr>
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<p>设置全局的渲染顺序 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">int32_t</td><td>z </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aa3df46ec3bb29c3eb03d48ac683f9e64">&#9670;&nbsp;</a></span>setLoacalZOrder()</h2>

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          <td class="memname">void SkyEngine2d::Node::setLoacalZOrder </td>
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          <td class="paramtype">int32_t&#160;</td>
          <td class="paramname"><em>z</em></td><td>)</td>
          <td></td>
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<p>设置局部的渲染顺序 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">int32_t</td><td>z 渲染顺序 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<a id="a8b83c4d9abf1cb1f3db5be8b7c465d69"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a8b83c4d9abf1cb1f3db5be8b7c465d69">&#9670;&nbsp;</a></span>setPosition() <span class="overload">[1/2]</span></h2>

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          <td class="memname">virtual void SkyEngine2d::Node::setPosition </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>x</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>y</em>&#160;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>设置节点的位置 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">float</td><td>x </td></tr>
    <tr><td class="paramname">float</td><td>y </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>
<dl class="section note"><dt>注解</dt><dd>位置是相对于父节点的 </dd></dl>

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<a id="ae6e59d449bfc0df99108975956fb8cd0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae6e59d449bfc0df99108975956fb8cd0">&#9670;&nbsp;</a></span>setPosition() <span class="overload">[2/2]</span></h2>

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          <td class="memname">virtual void SkyEngine2d::Node::setPosition </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="class_sky_engine2d_1_1_vector2.html">Vector2</a> &amp;&#160;</td>
          <td class="paramname"><em>new_pos</em></td><td>)</td>
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<p>设置节点的位置 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td><a class="el" href="class_sky_engine2d_1_1_vector2.html" title="2D向量">Vector2</a> &amp; new_pos </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>
<dl class="section note"><dt>注解</dt><dd>位置是相对于父节点的 </dd></dl>

<p>实现了 <a class="el" href="class_sky_engine2d_1_1_i_movable_object.html#ac662aebe659e388ea8bbb6cd473267f3">SkyEngine2d::IMovableObject</a>.</p>

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<a id="a64c3b68ff57ab731fc6c09fa6919d615"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a64c3b68ff57ab731fc6c09fa6919d615">&#9670;&nbsp;</a></span>setRotationA()</h2>

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          <td class="memname">virtual void SkyEngine2d::Node::setRotationA </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>angle</em></td><td>)</td>
          <td></td>
        </tr>
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<p>旋转节点(角度) </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">angle</td><td>角度 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aeec174c38c3071e52e21b88b032d8222">&#9670;&nbsp;</a></span>setRotationR()</h2>

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          <td class="memname">virtual void SkyEngine2d::Node::setRotationR </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>radian</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<p>设置旋转（弧度） </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">radian</td><td>弧度 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<a id="ae24c0d96c84a6ffb340bb4336934118a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae24c0d96c84a6ffb340bb4336934118a">&#9670;&nbsp;</a></span>setScalingX()</h2>

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          <td class="memname">virtual void SkyEngine2d::Node::setScalingX </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>sx</em></td><td>)</td>
          <td></td>
        </tr>
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<p>设置缩放 x轴 </p>
<p>节点将沿着x轴进行缩放 </p><dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">sx</td><td></td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a05f25de47748dc3a95526f5190d49624">&#9670;&nbsp;</a></span>setScalingY()</h2>

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          <td class="memname">virtual void SkyEngine2d::Node::setScalingY </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>sy</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
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<p>设置缩放 y轴 </p>
<p>节点将沿着y轴进行缩放 </p><dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">sy</td><td></td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aa8d9ca86a6375a202ee6fc0e76c97965">&#9670;&nbsp;</a></span>setVisible()</h2>

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          <td class="memname">void SkyEngine2d::Node::setVisible </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>visible</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<p>设置是否可见 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">bool</td><td>visible </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a4450244ec3fac498e5e8019d11b4e21d">&#9670;&nbsp;</a></span>stopActionByName()</h2>

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          <td class="memname">void SkyEngine2d::Node::stopActionByName </td>
          <td>(</td>
          <td class="paramtype">const std::wstring &amp;&#160;</td>
          <td class="paramname"><em>action_name</em></td><td>)</td>
          <td></td>
        </tr>
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<p>停止一个动画，通过名字 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">const</td><td>std::wstring &amp; action_name </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a21c0eb963302f7fbd019baa910012251">&#9670;&nbsp;</a></span>visit()</h2>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="class_sky_engine2d_1_1_i_render.html">IRender</a> *&#160;</td>
          <td class="paramname"><em>render</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>parent_change_transfrom_mat</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
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<p>访问节点 </p>
<dl class="params"><dt>参数</dt><dd>
  <table class="params">
    <tr><td class="paramname">Render</td><td>* render 渲染器 </td></tr>
    <tr><td class="paramname">bool</td><td>parent_change_transfrom_mat 父节点的矩阵是否发生变化 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>返回</dt><dd>void </dd></dl>

<p>被 <a class="el" href="class_sky_engine2d_1_1_scene.html#a9c2d91361dd7901c7f386f93bc544e32">SkyEngine2d::Scene</a> 重载.</p>

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<li>C:/code/SkyGameEngine2d/src/node/<a class="el" href="_node_8h_source.html">Node.h</a></li>
</ul>
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